When using your ult, DON'T W -W before R to move into range. You use the skill as a gap-closer or spell shield. It can serve various needs other than damage. But the detonation dmg is not everything of Death Mark. R : It’s true that Zhonya can block Zed’s ult, partly (the mark dmg). ![]() W -E -Q : Zed’s most basic damage dealing combo. ![]() If you’re pushing, it should be Q +W or E +W. If the lane is being pulled, your level 2 skillset should be Q and E. But against Fizz, for example, it’s not bad to harass him with E from the beginning. Summary: you get more dmg from killing Darius if he had five Hemorrhage stacks on him when he was killed.) Play VideoĪbility Sequence + Combos Skills to Learn FirstĪt level 1, learn Q in most cases. It should be noted that the stat gain increases with not just the target’s itemization but also temporary buffs from skills that Zed’s victim was using at the moment he died. To gain attack dmg, the target must be killed while it’s marked or with the detonation of the mark. That sounds like it’s harder to gain attack dmg with the new passive than the old one, but depending on situations and the player’s skill, it’s also possible to gain even more attack dmg than the old passive would’ve given you. But the new R passive is only effective when a) there is an enemy with high attack dmg b) and you’ve killed her. Overall, this didn’t change much.ģ) R’s new passive is a replacement for the removed W passive, so let’s compare the two passives: W’s old passive became always more useful whenever you ranked the skill up. In the late game, you can cast it more but the damage is lower. My view is:ġ) W lost its passive but is buffed otherwise.Ģ) E hits harder in the early game, but you can’t cast it as frequently. Many asked me whether these changes are a nerf or not. You permanently gain a portion of target’s attack dmg when you kill them with R. ![]() Levelling the skill up reduces cooldown but the damage goes up less. Damage is stronger early and weaker late. Can switch places with the shadow from farther (1,100 -> 1,300) Shadow Slash E – Cooldown changed from 4 sec at all ranks to 5-3 sec. More energy gain when Zed and his shadow hit the same target (+10 at all ranks). Living Shadow W – Passive removed: no attack dmg. If the enemy mid and/or jungle have hard CCs that could kill you when landed, consider Cleanse.įirst, let me summarize recent changes. Summoner Spells Ignite- Flash is the best combination in most cases. Greenfather's Gift has a condition that’s too restrictive and for Rengar only. It goes without saying Battle Trance is not for Zed whose strength is burst damage not sustained. because it's useful from the beginning while Bounty Hunter is good for mid & late game and is conditional. I really like both of them but slightly favor D.E.S. Zed will be using more skillshots than autoattacks against ranged opponents.īoth Bounty Hunter and Double Edged Sword became a lot stronger. Bonus dmg on Fresh Blood is only useful against melee champions or someone you can autoattack a lot. You can choose between the offensive Fresh Blood and the defensive Feast. You can also evade skillshots better and roam faster. It helps you harass with W-E-Q in lane because it’s important to quickly move in and out of position to do that. ![]() It’s okay to assume the new stat as similar to per-level Armor pen. Basically this new stat means the penetration is weaker than before in the early game and stronger in the late game. With this item’s unique active ability, you’ll gain an impressive amount of movement speed for six seconds, which should help you in countless situations.Armor pen was reworked and became Lethality. Furthermore, with Zed, as with any other AD-based assassin, players should focus on effectively closing the gap between them and enemy carries. Thus, as we said above, it increases your major stats. Youmuu’s Ghostblade boosts your ability haste, attack damage, and lethality by 15, 55, and 18, respectively. Because of them, the rival team will probably stack a lot of armor throughout the match. What’s more, Eclipse is going to empower your Legendary items with four percent armor penetration, which should come in handy in season 12’s meta, where AD hyper carries are one of the biggest threats on Summoner’s Rift. Those stats are pivotal for Zed since he relies on having as high AD and lethality as he can. First, it comes along with 55 attack damage, 18 lethality, and eight-percent omnivamp.
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